Bethesda describes these kinds of 'secrets' as an example of how great games "transcend universes."
#DOOM ACCESSORIES TO MURDER SOFTWARE#
The Slayer's personal quarters, located at the front of the ship on the second deck down, are filled with Easter eggs, mostly references to games by id Software or Bethesda, or those with some relation to the Doom series. The lower level includes side-chambers with more items, a destroyed Atlan mech torso in some kind of service gantry, and an elevator to the bowels of the ship where the Slayer maintains a demon prison as a training area, dubbed the "Ripatorium." Exits to the sides provide access to the two side-towers which contain the 2016 Praetor Suit and the Sentinel Training armor, though one has a partially destroyed access walkway. Directly forward of these chambers is a locked cage containing the almighty Unmakyr, requiring six Empyrean Keys to open. The second deck down contains the Slayer's personal quarters, a fabrication machine that creates the Ballista, and a number of locked chambers at the rear of the station containing useful items. Aft of this are a couple of terminals of which create the Freeze Bomb and Flame Belch equipment items, and two interface terminals which are later used to hold the remains of Samuel Hayden, and the first Crucible. The upper level of the Fortress consists of the bridge at the front of the station, with computer consoles and a main viewscreen. The Fortress is not technically a spaceship as it has no conventional engines instead it uses an unknown form of space-folding technology based on Sentinel Energy to reposition itself while remaining stationary. The Khan Maykr still retains some degree of control over the station's systems and attempts to trap the Doom Slayer by shutting off its power, but had not planned on the Slayer being able to use the Crucible he recovered during the events on Mars as an auxiliary power supply. Later this is switched for the consciousness of Samuel Hayden after the Slayer disconnects VEGA but still requires control of the station.
The Fortress is initially operated by the backup copy of the AI VEGA that the Slayer made before overloading VEGA's original core. VEGA describes it as a "flag-station," implying it is a particularly large or well-equipped example of a Sentinel warship. It was designed by the people of Argent D'Nur but built around a core of Maykr technology, originally intended as a base of operations for the Night Sentinels: it is implied to be one of many such structures, though the fate of the others is unknown. Wildweasel change o' pace.The Fortress of Doom is a space station used by the Doom Slayer as his personal headquarters. Maybe it'll spark some renewed interest in the lot of it. But I figure, if things are going on with the mod, I should let people actually know about them.
#DOOM ACCESSORIES TO MURDER CODE#
There are still some unfinished things going on (the new Cyberdemon behavior is somewhat untested, and he still doesn't have any new sprites), and the Droplets code (among others?) is giving truncation errors that I haven't gotten to the bottom of yet. Magazine size has been raised from 20 to 30, primary fire shoots somewhat faster (but slightly weaker), and aiming reduces fire rate significantly but brings damage up a bit, making it much more useful at long range for the amount of recoil it has. In addition, the Assault Rifle's behavior has been altered, to make it much more distinct from the pistol(s). Endie has provided me with new reload sequences for the Revolver and the Assault Rifle, and after a staggering 10 months, both of them are now committed to the master branch on Github.
I've been in touch with an awesome user named Endie, who has some kind of dark wizardry and has been animating weapon reloads to stunning effect using, of all the things, a phone app. So, some things happened via Discord, between last year and today.